Implemented performance optimizations for Intel HD Graphics.Įnhanced reflections (can be toggled in graphics settings).Īnno 2205: Hotfix November 2015 - Version. Loading processes are now faster and consume less memory. We redesigned the trade route wizard to allow better access to this feature.Įrasing upgraded residences now also grants a construction refund.Ĭonflict zone mission reminder intervals increased to 1h15min. Object menu of residences now features the total inhabitants, workforce supply, and generated revenue per building. Onscreen feedback of energy buildings like Fusion Reactor and Gas Power Station now reflects the proper energy sector balance.Īdjusted the voting screen thresholds to properly reflect the actual results.Īudio: Some UI elements didn't always play a sound on activation - this should be fixed now.Īudio: Fixed a bug where audio messages in videos didn't stop when the user switched to desktop.Īudio: The Shield Generator now always plays a sound when being built/destroyed.Īll of the above mentioned quest bug fixes should not only be fixed for future corporations but also retroactively for existing savegames.Ĭhristmas is coming! Celebrate this year's holidays with special event quests and a new Christmas tree ornamental.Ĭonstruction preview now lists all gains and costs for every building.Įffects granted by modules can now be seen within the module object menu. The statue on Viridian Coves can no longer be destroyed by attack drones.įixed several bugs that led to a situation where players were not able to continue with their Sector Projects (drone not showing direction, resources not being picked up by ship, quest objects not spawning, etc.).įixed several bugs that led to a situation where players were not able to complete optional quests because of a broken unloading/towing behavior.Ĭonstruction preview now shows correct logistics values when placing a production building.įixed several minor GUI issues on the Conflict Zone Debriefing screen.įixed a bug where the logistics preview showed incorrect values when constructing a building. Pressing ESC multiple times shouldn't break the corporation creation screen anymore.įixed several random crashes when switching corporations or loading sectors. Please note: It might happen that your total population, energy production or logistics balance is going to change dramatically depending on the number of buildings affected by this issue!įixed a bug where residences disappeared while being promoted from Executives to Investors. Rebalanced workforce and energy modules (maximum maintenance reduction is now 99% instead of 80%).įixed an invisible banner in the transfer route wizard that led to some routes and sector buttons not being selectable.įixed several states where the player's Command Ship could get lost.įixed a bug that caused a black screen on startup.įixed an issue where buildings’ output (energy, inhabitants, logistics, etc.) on arctic and moon regions was subtracted from the total count if these buildings were located outside of a shield radius or heat supply while switching between sectors. 44944įixed an issue on “Cape Ambar” and “Walbruck Basin” that caused a massive drop in logistics/public needs under certain circumstances. ANNO 2205: Hotfix December 2015 - Version.
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